Aventurica Logo
Festum Coat of Arms

Festum

Other names: Bornemund

Population: 35000 (3500 of which are goblins)

Governance: Grand Council

Foundation date: 189 BF

Derographical affiliation: Bornland: Mainland

Political affiliation: free town

Trade Zone: BOR

Traffic routes: Born Road, Imperial Road, Coastal road to Neersand, Born, and Pearl Sea

Festum Map

“If you can’t buy it in Festum, it probably doesn’t exist.”
— Arvid Stoerrebrandt, manager of the Festum Trading House, 1035 FB

“I would never have suspected that a northern city could be this open-minded. Still, I must admit that I don’t like all these goblins in the street.”
— a sailor from Perricum, 1035 FB

Region: Bornland

Population: 33,000 humans, including 3,000 Maraskani exiles, plus 3,000 goblins

Governance: Govern by the Grand Council (300 members) and the Close Council (12 members)

Temples: All Twelvegods, plus Rur and Gror, Swafnir, Rastullah, Mokosha, Ifirn, and numerous demigods

Trade and Industry: Important trading harbor, seat of many large trading houses, shipping, leather and leather products, Meskinnes (oat schnapps made with honey)

Characteristic Features: Seat of the Noble Marshal, zoological garden, dragon museum, Mercury Hall (mage academy, gray, object), Grand Festum Cavalier’s Academy (warrior academy), chapterhouse of the Hesindian Draconites, main workshop of the alchemists of the Red Salamander Society, hospital of the Therbûnites (a healing order of Peraine), Noble Marshal’s School for Officers and Warriors, Admiral Seweritz Naval Academy, main office of the Northland Bank, the Maraskani Quarter (New Jergan), the goblin ghetto

Atmosphere in the City: cosmopolitan; full of pride for the city and its freedoms

Festum is the capital of Bornland. Scholars, Bronnjars, and destitute bridge barons coexist in this trade city located on the estuary of the Born River. The small quarters of the city each have their own charm, be it the Old City’s half-timbered houses embellished with figurines of saints, the Tanner’s Quarter dwellings of the goblins, Hesinde Village where institutions of culture, art, and sciences have gathered over the years, or the newly adopted home of the Maraskani in exile, the loud and lively district of New Jergan.