
Farlorn
Population: 130 (90% Nivese, plus some Norbards)
Governance: free settlement
Foundation date: unknown, before 800 BF
Derographical affiliation: Nivese Lands
Political affiliation: independent
Trade Zone: NIV
Traffic routes: Caravan route to Kirma
“I could shoe your horse, but would you not rather take a snow badger sled? What do you intend to feed that nag?”
— Ugdalf Urrisk, sole shopkeeper in Farlorn, 1030 FB“Nothing to speak of.”
— a Bornish long-distance trader, 1035 FBRegion: Lands of the Nivese
Population: About 130 (90% of them Nivese, plus some Norbards)
Governance: Free settlement
Temples: Firun
Trade and Industry: Seal products, pelts, provisions and equipment for expeditions onto the Eternal Ice
Characteristic Features: Farlorn has exactly one store, a glorified village shop in which strangers can purchase equipment at exorbitant prices. Conveniently, the town’s only inn is located in the same building.
Atmosphere in the City: Stoic, day-to-day life of hunters and gatherers, who mistrust all strangers
Farlorn’s few dozen log cabins and two stone buildings might as well sit at the end of the world. If not for its store, the only one within 100 miles, this small hamlet would be entirely unknown. Farlorn offers one last chance for expeditions to stock up on provisions or to purchase badger sleds on their way north.