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Zze Tha

Population: 40000

Governance: Pyrdacor, initially Ssad’Navv

Foundation date: 9541 before BF

Derographical affiliation: Pyrdacor’s Garden, later the Zze Tha Globule (Limbus)

Political affiliation: Zze Tha

Traffic routes: Old Sea

Zze Tha Map

Settlements: A’Ssitt’Ur, Drakopole, H’Ra F’Tas, Hagorkaz, Rrim’Urr’Ch, Shr’T’Shinna, Tharr’Shirr, Yi’Ymr’s

Rivers: Nalayr

Mountains: Cliffs of Tschenn, Krsh’Rrach

Passes: Cleft of Kuir’Xchl

Forests: The Great Forest

Islands: Rocks of Harl (including Gr’sar, Gr’szar, H’Aszanar, Kr’Nar Tzax, and Kr’tonsch), Gr’Grar, Kz’tharr, Szirr’Xchaq

Seas: Xrek’Yssr and the Jhi’Ysshr Wasteland, remnants of the Green Sea

Special Places: A’Kuir flying fortress, ruins of the Shintr town A’Tharrzzss, A’Zzyrrha secret closter, flying temple Irkar, Memorial of Udrazacor and Udracodia Shr’kuir

In a minor sphere of the Third Sphere lies Zze Tha, the former realm of the lizardfolk. At the end of the Second Dragon War, the city and its lands were separated from Aventuria by the ritual of Chr’Szess’Aich. Currently, no unified central authority exists within the sphere, which has shattered into several fragments. It lies shrouded in perpetual twilight and is often veiled in mist.

Besides various lizard species and dragons, Gorngers, some Krakonians, wild elves, and descendants of an expedition of the Priest-Emperors also inhabit the minor sphere.

In Wadi Yiyila, the rainforest of Zze Tha extends through a sphere gate into Aventuria. Since 1034 BF, further gateways to the sphere have existed in Aventuria and Myranor. The Traveler's Parchment also depicts the sphere of Zze Tha.