Zze Tha
Population: 40000
Governance: Pyrdacor, initially Ssad’Navv
Foundation date: 9541 before BF
Derographical affiliation: Pyrdacor’s Garden, later the Zze Tha Globule (Limbus)
Political affiliation: Zze Tha
Traffic routes: Old Sea
Settlements: A’Ssitt’Ur, Drakopole, H’Ra F’Tas, Hagorkaz, Rrim’Urr’Ch, Shr’T’Shinna, Tharr’Shirr, Yi’Ymr’s
Rivers: Nalayr
Mountains: Cliffs of Tschenn, Krsh’Rrach
Passes: Cleft of Kuir’Xchl
Forests: The Great Forest
Islands: Rocks of Harl (including Gr’sar, Gr’szar, H’Aszanar, Kr’Nar Tzax, and Kr’tonsch), Gr’Grar, Kz’tharr, Szirr’Xchaq
Seas: Xrek’Yssr and the Jhi’Ysshr Wasteland, remnants of the Green Sea
Special Places: A’Kuir flying fortress, ruins of the Shintr town A’Tharrzzss, A’Zzyrrha secret closter, flying temple Irkar, Memorial of Udrazacor and Udracodia Shr’kuir
In a minor sphere of the Third Sphere lies Zze Tha, the former realm of the lizardfolk. At the end of the Second Dragon War, the city and its lands were separated from Aventuria by the ritual of Chr’Szess’Aich. Currently, no unified central authority exists within the sphere, which has shattered into several fragments. It lies shrouded in perpetual twilight and is often veiled in mist.
Besides various lizard species and dragons, Gorngers, some Krakonians, wild elves, and descendants of an expedition of the Priest-Emperors also inhabit the minor sphere.
In Wadi Yiyila, the rainforest of Zze Tha extends through a sphere gate into Aventuria. Since 1034 BF, further gateways to the sphere have existed in Aventuria and Myranor. The Traveler's Parchment also depicts the sphere of Zze Tha.