Size: 110-120 cm / 3.6-3.9 body length
Weight: 50-60 stn / 110-132 lbs
COU 14 SGC 14(a) INT 13 CHA 12
DEX 14 AGI 13 CON 13 STR 13
LE 22 INI 14+d6
DE 7 SPI -2 TOU 0 MOV 12
Bite: AT 14 DP d6+3(+disease*) RE short
PRO/ENC: 0/0
Actions 1
Advantages: Darksight I, Exceptional Sense (Smell)
Special Abilities: Locked Jaws (Bite; the grimwolf makes a bite attack with a penalty of -2. If the target does not defend, the wolf bites down hard. In the following CR the bite attack succeeds automatically (the GM does not have to roll). The bite attack does +1 additional DP per CR (no additional DP in the first CR, +1 DP in the 2nd CR, +2 DP in the 3rd CR, and so on). Roll damage as per usual. Also, the target suffers the state immobilized. The wolf’s defense drops to 0 as long as it holds a target in its jaws. The wolf can release the target at the end of a CR by spending a free action.)
Skills: Body Control 7 (13/13/13), Climbing 0 (14/13/13), Feat of Strength 5 (13/13/13), Intimidation 7 (14/13/12), Perception 7 (14/13/13), Self Control 4 (14/14/13), Stealth 7 (14/13/13), Swimming 7 (13/13/13), Willpower 4 (14/13/12)
Number: 1, or d6+2 (small pack)
Size Category: small
Type: animal, non-humanoid
Loot: 15 rations meat (tough), fur (5 silverthalers)
Combat Behavior: Grimwolves are not particularly brave and usually attack only if driven by hunger or when threatened in their territory. They avoid fire. To approach a torchbearer or a campfire, a wolf must make a successful check on Self Control or flee (or at least move no closer). If the alpha animal is killed, the rest of the pack flees. To identify an alpha animal, make a check on Perception (Spot).
Escape: loss of 50% of LP or if the alpha wolf dies
Animal Lore (Wild Animals)
- Grimwolves avoid fire.
- Grimwolves can transmit diseases.
- If the alpha animal is killed, the rest of the pack flees. Hunt: -2
Special Rules
* Disease: Grimwolves can transmit diseases. For every 10 DP it inflicts in combat, roll d20: 1-16 (no disease), 16-20 (rabies). If infection occurs, make a disease check (see Core Rules, page 343). For more information on rabies, see page 129.
Pain +1 at: 18 LP, 11 LP, 6 LP, and 5 LP and less
Different kinds of wolves exist in Aventuria: dire wolves hunt in the north, while forest wolves live in the forests of central Aventuria. Sandwolves are found in the Lands of the Tulamydes, and the rare silverwolves live only in the Rorwhed Mountains and the Green Plains. The common grim or gray wolf is native to Andergast, Garetia, and Tobrien, but packs occasionally roam beyond these areas.
Grimwolves usually avoid humans, but desperate hunger may drive them to attack villages or parties of travelers, which they attack in large packs. Even so, people fear them mainly because they can transmit dangerous diseases.