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Ingerimm

Aspects: Ore, Fire, Crafts, Permanence

Symbols/Emblems: Hammer and Anvil, Flames

“Even the young can learn what one can make the world’s natural gifts, but only a master can give these things permanence. No one wants to swing a sword that breaks after the first blow.”

The god of forges and crafting, Ingerimm, has many similarities to the dwarven god Angrosh (see page 188), and he is often depicted as short and stocky, as if he were a dwarf himself. He is the only god of the twelve who has no holy animal. Instead he is always depicted with a smith’s hammer. His followers include crafters, such as smiths, builders, tailors, and bakers. In the cities where he is worshipped, he is also considered the patron of guilds. Priests of Ingerimm wear leather aprons and carry lanterns whose flames must never be allowed to go out. They are regarded as tireless and very willing to undertake hard work. Few give much thought to sermons, but instead serve their god in a practical manner. The main temple of Ingerimm is in Angbar. It has been lead since time immemorial by the Keeper of the Flame.

Ingerimm - Aventurien - DSA
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