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Aventurian Bestiary

“We traveled far and saw much. Here I record my account, so that you will know the dangers that might await those who set out on a journey.

Many creatures know little more than the urge to feed, and they will not be stopped by us. Therefore, always be prepared when you set out to explore the world.”
—from the Introduction to Prem’s Wildlife, Prem, 923 FB

“There is a creeping and a crawling on the entire damned continent, in the steaming jungles of the south as well as in the far reaches of the north. We defeated ogres, slew countless orcs, fought through swarms of Borbarad mosquitos and more than once fled pell-mell from a tatzelwurm. And as much as I have learned to appreciate my blade throughout all these years, a sword will not always help you. The more you know about your opponent, my child, the better! Therefore, listen well, when I tell you about our last encounter with a krakennewt and learn from it. It was not at sea, but in the well of an old coastal castle and only with a good amount of luck and the help of my brave companions I was able to escape its cursed tentacles…”
—Alrik, adventurer in retirement, to his grandchild, modern

This section presents an assorted a number of intelligent creatures, monsters, and animals which Aventurian heroes may typically encounter. These creatures are native to many regions of the continent.

Special rules for poisons, special combat actions, and new special abilities appear in the descriptions for the relevant creatures. Powerful Blow is described here because it is modified by attribute values.

Powerful Blow (passive)

Some creatures are so strong that their attacks smash opponents to the ground.

Rule: After a successful attack, opponents of size categories medium and smaller must make a successful Feat of Strength check, or gain the state prone. The check suffers a penalty equal to half the points the creature has above Strength 20 (for example, with Strength 23, the penalty is 2, with Strength 26, the penalty is 3, and so on). Parrying a Powerful Blow also requires a Feat of Strength check, even if the parry succeeds. A Powerful Blow can be completely avoided only by dodging.

Prerequisites: Creatures must possess this SA naturally.