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Banedust

Banedust is an alchemical product for depriving mages of their arcane energy. The powder produces its effect through skin contact and must be thrown at its target. Make a Throwing Weapons fighting technique check, modified as usual (range: 3/4/5, if carried on hand as powder; 5/10/15 when thrown in a satchel). To evade the thrown dust, make a successful dodge check. Ranged combat modifiers apply for this attack. It makes no difference if the banedust is in the hand of the thrower or in a small satchel that opens on impact.

The effect of banedust is immediate.

Poisoners can dissolve banedust in water and administer it as an ingested poison, although it is difficult to disguise its bitter taste. Banedust prevents the recovery of arcane energy during the regeneration phase. A victim of banedust can still use magic potions to recover AE.

Typical Ingredients: Amber, Kosh basalt, nitrol, egg shells of a rooster that hatched on the 1st of Praios, griffon feathers, iron powder, rainwater distilled by sunlight, pure salt, Brabakan vitriol, gold, urine of a sun lynx, fresh petals from a Praiosflower (sunflower)

Price of Ingredients/Level: 400 silverthalers per level

Laboratory: Archaic laboratory

Brewing Difficulty: -4

Quality Levels:

  1. The victim of banedust immediately loses 1D6+2 AE.
  2. The victim of banedust immediately loses 2D6+4 AE.
  3. The victim of banedust immediately loses 3D6+6 AE and cannot regenerate AE for 1d2+1 days.
  4. The victim of banedust immediately loses 4D6+8 AE and cannot regenerate AE for 1d3+2 days.
  5. The victim of banedust immediately loses 5D6+10 AE and cannot regenerate AE for 1d3+3 days.
  6. The victim of banedust immediately loses 6D6+12 AE and cannot regenerate AE for 2d3+3 days.