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Würfel

Dice

“May the dice be with me.”
-Alrik of Kilnground, rogue, 1038 FB

Dice are popular with traveling adventurers, bored nobles, sly rogues, and guards. Most dice have six sides, but some Aventurians also own twenty-sided dice. Mystics are said to use specimens with twelve sides for casting their oracles.

The goal of many dice games is to either achieve the highest possible score, or roll a specific target number on one or two dice. Games have names such as “Gareth Burning” or “21 Kreutzers” and usually involve monetary wagers or, at least, deciding who must pay for the next round of drinks. Thus, many participants attempt to skew the results. The most harmless means of achieving this involve good luck charms, quick prayers to Phex, or socalled unbeatable throwing techniques. Those who wish to be more certain of their results use loaded dice, that is, dice that contain secret weights or have modified edges or faces that influence rolls.

ItemWeightStructure PointsCostComplexity
Dice, six-sided0.05 stn / 0.1 lbs5 SP0.5 Sprimitive
Dice, six-sided, loaded0.06 stn / 0.2 lbs5 SP2 Ssimple
Dice, twenty-sided0.06 stn / 0.2 lbs6 SP3 Sprimitive
Dice, twenty-sided-loaded0.07 stn / 0.2 lbs6 SP12 Ssimple
Rules

A character with the special ability Cheating receive a +1 bonus on Gambling (Dice Games) checks when using loaded dice. However, this bonus only comes into effect after a failed first check (see Core Rules, page 214).