Derived Characteristics
Derived characteristics measure a character’s health, magical or spiritual power, and attack and defense abilities in combat situations. Most derived characteristics start with a base value as determined by the hero’s race.
Derived characteristics measure a character’s health, magical or spiritual power, and attack and defense abilities in combat situations. Most derived characteristics start with a base value as determined by the hero’s race.
Arcane Energy is the mystical power that enables heroes to cast magical spells. Each spell costs a certain number of AE to cast. Heroes recover AE through rest or the use of magical potions…
Dodge comes into play when an adventurer tries to avoid rolling or falling rocks, or jump behind cover, or evade the attacks of an armed foe when unarmed…
Fate Points (FtP) represent that little bit of extra luck that not only sets heroes apart from ordinary Aventurians, but just may save their lives as well. Fate Points allow characters to achieve extraordinary things and ward off bad luck. …
Initiative represents a hero’s reaction speed and ability to act quickly. In combat situations, the fastest fighter acts first…
Karma Points is the energy that Blessed Ones use to cast their divine magic. They receive this power directly from their gods, and use it to perform miraculous spells called liturgical chants. Heroes recover KP while sleeping…
Life Points represent a hero’s physical health. Heroes lose life points due to damage from weapons or from falling, or from being poisoned or suffering an illness. When LP drop to 0 or less, the hero is dying. Heroes recover LP via health potions, magic, or rest, or by receiving treatment for wounds or illnesses…
Movement represents how fast characters can run and, by extension, how much distance they can cover during a combat round…
Spirit is a measure of a hero’s resistance to illnesses, magical domination, and certain poisons. Spirit is a passive characteristic used as a modifier for certain skill checks. A negative value is bad for the hero, since mages or priests trying to dominate the character may use it as a bonus to their magic checks. Accordingly, a high positive value acts as a penalty for possible dominators…
Toughness is the character’s physical resistance to poisons, illnesses, and certain kinds of spells and liturgical chants. Like Spirit, Toughness is a passive characteristic that modifies certain checks…