State
States indicate such things as whether characters are knocked prone, temporarily rendered blind, caught unawares and surprised, or otherwise have their actions limited in some way.
States indicate such things as whether characters are knocked prone, temporarily rendered blind, caught unawares and surprised, or otherwise have their actions limited in some way.
A blind person cannot see, whether due to the Blind disadvantage, total darkness, or even a simple blindfold. How well blind characters orient depends on their other senses. Even the simplest actions might require a skill check on Perception. Some skills are impossible for blind heroes to use, while other skills suffer large penalties. The GM decides which skills belong in these categories, and the degree of penalty, based on the situation. …
Starting on the next combat round after entering this state, a hero gains a +4 bonus to attacks, a +2 bonus to damage, and a +2 bonus to Feat of Strength checks. In addition, the hero ignores the effects of the condition Pain. However, the hero may no longer defend, engage in ranged combat, use skills other than physical skills and Intimidation, or use special combat abilities other than Forceful Blow. …
Bound characters are glued to the ground or otherwise held down by ropes, vines, or traps. While bound, characters have a MOV of 0 and suffer a –4 penalty to Dodge…
The hero’s clothing catches fire, and the hero suffers fire damage as long as this state remains in effect. …
Characters in exceedingly small, narrow, or tight places are cramped. Even finding oneself in the midst of a large crowd can trigger this state. A cramped hero can barely move and suffers penalties for weapon and shield use in combat situations. Short weapons suffer no penalties. Attacks and parries with medium weapons suffer a – 4 penalty, while attacks and parries with long weapons suffer a –8 penalty. Checks for other skills may suffer a penalty of up to –2, at the GM’s discretion. Spells and liturgical chants suffer no penalties for casting while cramped. …
Deaf heroes cannot hear, hindering communication. Furthermore, they are not allowed to roll skill checks on Perception that depend upon hearing. Checks on Perception (Detect Ambush) suffer a –3 penalty…
A hero suffering from a disease or serius illness cannot regenerate LP or benefit from regular Regeneration Phases until healed or recovered. Heroes suffering from a state of diseased must devote at least one Regeneration Phase per day to rest (sleeping or staying in bed) or lose 1D3 LP (ignoring Protection) until recovered…
Paralysis, quicksand, or strong bindings can immobilize characters completely. Immobilized characters cannot move, but can still perceive their surroundings and do anything that does not require much physical activity, such as using most types of lore skills, or casting spells or liturgical chants without gestures…
Incapacitated characters can no longer act due to a condition, state, or other influence, or any combination thereof. These characters have MOV 0, cannot act or defend, and are probably rendered prone. Depending on the situation, the GM may allow such characters to use free actions to speak…
The hero cannot be seen. However, the character has not vanished into thin air and can still be heard, smelled, and touched. …
A mute person cannot speak. Besides possibly hindering communication, this might also affect the casting of spells or liturgical chants…
The hero is poisoned. As long as the poison remains in effect, the character cannot benefit from Regeneration Phases…
Whether just waking up or finding oneself knocked down, a prone person is one who is lying horizontally on the ground. Being prone is risky, especially in combat situations. As long as this state persists, prone characters have MOV 1 and suffer penalties of –4 to attack and –2 to defense. …
People are usually considered to be aware of their surroundings, especially in combat situations. Sometimes, however, a situation arises where a character remains unaware of enemies lurking nearby (whether out of sight or hidden; see Ambush). Surprise means a hero is startled by an ambush or the sudden appearance of enemies. Surprised characters cannot defend against the first action taken against them. Once this surprise action (most likely an attack) is resolved, regular combat rounds begin…
A sleeping character is considered unconscious, and a hero who suffers a massive blow to the head might be rendered unconscious as well. Even though the body remains functional, the character’s mind is either distracted, seemingly inactive, or otherwise unresponsive. In short, all the lights are out. Furthermore, an unconscious hero is incapacitated…