Blowpipes
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Bows
Historically speaking, bows are one of the oldest missile weapons in use in Aventuria. They are especially popular with elves, the riders of Novadis, and the coal pelts of the Orc Steppes. They have great range and can be loaded quickly, but require a certain level of physical fitness and practice to use efficiently. …
Brawling
Brawling is one of the oldest methods of combat. This technique uses punches and kicks to damage, choke, trip, or pin the enemy. …
Chain Weapons
These weapons incorporate one or more weights attached to a handle by a chain of varying length. Chain weapons are popular because of their high damage and feared because they are unpredictable. Their use is forbidden at many knights’ tournaments. This technique primarily applies to the morningstar and the infamous ox-herd, a morningstar with three weights. …
Crossbows
Many people think that the dwarves invented crossbows, but these weapons may have been brought to Aventuria by settlers from the Gyldenland. Crossbows are popular with dwarves, and also with burghers from the large cities. Sometimes they’re used for hunting. Learning to use a crossbow is easy, but reloading one is difficult. …
Daggers
You use this technique to wield bladed weapons that are shorter than short swords. This includes single-edged and double-edged blades and short stabbing weapons (in other words, everything from simple kitchen knives to dirks). …
Discs
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Fans
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Fencing Weapons
These light and elegant weapons are especially popular in the Horasian Empire. They barely manage to pierce heavy armor, but skilled fencers can use them to attack an enemy’s vulnerable points. …
Fire-Breathing
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Impact Weapons
This category describes everything that is wielded with one hand, from a simple club to a well-crafted Raven’s beak, whether blunt or sporting an ax blade. …
Lances
Deadly lances are favored among armored knights of the northern Middenrealm. They’re usually used onehanded from horseback. Combatants on foot can use them with two hands as a somewhat unwieldy pike. …
Polearms
Spears, staves, and the many varieties of pikes used by territorial armies and mercenary companies fall within this technique. They all share a long shaft that can be used to keep opponents at a distance. …
Shields
Some combatants use shields to protect themselves from melee attacks and missile fire. With this technique, you can use shields made from leather, wood, metal, or wicker. You can also attack with a shield, but they’re not very well suited for offense. …
Slings
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Spears
With extra-long spears, no normal parries can be performed, except perhaps formation parries. …
Swords
Knights and warriors think of their swords as faithful companions. For many, the sword is a symbol of rulership. This technique includes bladed weapons wielded with one hand, of short sword length and longer (with the exception of light fencing weapons). The blade can be straight or curved, and single-edged or double-edged. …
Thrown Weapons
This combat technique covers stones, javelins, throwing daggers, and hatchets. …
Two-Handed Impact Weapons
Examples of two-handed impact weapons include warhammers and dwarven rock-cleavers. These unbalanced, twohanded weapons are preferred especially by primitive cultures because they often combine an intimidating aspect with a deadly impact. …
Two-Handed Swords
This technique includes all bladed weapons wielded with two hands, from bastard swords and classic great swords to double khunchomers. …
Whips
Since their movements are difficult to control, parrying against whips is made more difficult by -2. Furthermore, shields can only use their single defense bonus against whips. Attacks with whips are considered a fumble with a roll of 19 or more. No parry is possible with whips. …