Obligations I-III
The adventurer has obligations to a group, organization, or person such as a church, an order, or a teacher. The hero is considered an underling to this person or group. Failure to meet obligations might have big consequences—from a penitential pilgrimage to expulsion from the community, or even leader-sanctioned assassination.Rules: The hero must obey the entity’s commands or suffer the consequences. Heroes can be obliged to more than one institution or group, but can receive adventure points for this disadvantage only once (for the highest level of Obligations).
AP Value: -10 adventure points per level
Examples of Obligations
Level I
- from a family member to the family
- an indebted hero
Level II
- a noble to a liege
- a Blessed One to a Church
- a mage to a tutor, academy, or guild
Level III
- a member of a radical sect to the sect’s leaders