Principles I-III
These characters follow strict moral or religious limitations and always try to live by some sort of code. Breaking these codes can, for example, result in selfdoubt, a self-imposed quest for redemption, or even expulsion from a like-minded community.Rules: Principles has three levels. The first level restricts the hero only slightly, the second level is demanding, and the third places heavy restrictions on the hero’s actions. The hero can follow more than one set of principles, but can receive adventure points for this disadvantage only once (for the highest level of Principles). Characters acting against their principles suffer a penalty of 1 in all skill checks for at least an hour (the GM determines duration based on the situation).
AP Value: -10 adventure points per level
Examples of Principles
Level I:
- 99 Laws of Rastullah (see page 113).
- Code of the Church of Hesinde, Phex, or Peraine (see page 319-320)
- Strict interpretation of the 99 Laws of Rastullah
- Warrior’s or Knight’s honor, or the dwarven code
- Code of the Church of Praios, Rondra, or Boron (see page 316-319)
- Elven worldview (the exaggerated attempt by elves to avoid dhaza and live in the harmonious attunement of their worldview—see page 120)
- Radical interpretation of the 99 Laws of Rastullah