Stigma
The hero is plagued by a physical stigma, a mark or other physical oddity obtained at birth, by accident, or because of a curse. These signs can take many different forms. People interacting with the hero might have a hostile or aloof reaction to the stigma.Rules: In an appropriate situation, the GM can penalize social skills (except Empathy, Intimidation, and Willpower) and Commerce (Haggling) by 1. You can take this disadvantage only once.
AP Value: -10 adventure points
Examples of Stigma
- Albino: An albino lacks pigmentation from birth. Albinos have white hair and skin, and their eyes have a reddish or purple color. They are regarded as bringers of bad luck, and most societies shun them as outsiders. Albinos often also have the disadvantage Sensitive to Sunlight.
- Brands: A slave brand or a scar in the shape of Zhayad letters are, by design, highly visible. They tend to make people wonder about the hero’s past.
- Cat Eyes: The hero’s pupils are catlike — vertical and narrow rather than round; they have an exotic and strange effect on those close enough to discern them.
- Green Hair: The hero’s hair is green, perhaps due to a magical experiment, the influence of a demon, or an inherited curse. Haircuts don’t help, as the hair grows back rapidly. Dyes are equally ineffective.
- Snake Scales: A part of the adventurer’s body is covered by serpent’s scales instead of normal skin.