Body Control
Use Body Control to jump far, sprint fast, roll after a fall, balance on a tightrope, or push your body to its limits. Also covers acrobatic actions, athletic challenges, and escaping from ropes, nets, or tentacles. Playing very competitive sports, such as imman, is a complex use of Body Control.Check: AGI/AGI/CON
Applications: Acrobatics, Balance, Combat Maneuver, Jumping, Running, Squirm
Encumbrance: Yes
Quality: the adventurer can more quickly squirm out of restraints.
Failed Check: the action fails partially, requires more time, or leads to mistakes, perhaps forcing the hero to abort the action.
Critical Success: the action succeeds and the hero still has another action remaining. Whatever was attempted, the hero looked very graceful.
Botch: the hero falls down and suffers an injury (1D6 DP, ignoring PRO)
Improvement Cost: D
- Do a somersault +5
- Balance on a beam +3
- Do cartwheels +1
- Do a handstand +/- 0
- Keep your footing on a ship during a storm -1
- Ski on a dangerous slope -3
- Walk a tightrope -5
- Squirm out of a rope or net: Cumulative check (versus 10 + QL of your enemy’s check with Ropes (Bindings), time interval 1 combat round, no more than 7 checks possible)