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Carousing

Aventurians commonly consume alcohol when celebrating, toasting a contract, playing drinking games, and for many other reasons. The beverage might be wine, fermented milk, ale, or brandy. You can use this skill for all other kinds of intoxicants as well. To avoid losing self-control in public or suffering a bad hangover, which in Aventuria is called a ‘wolf’ (or sometimes a ‘werewolf,’ in the worst cases), make a check using Carousing (Resist Drug Intoxication).
Check: SGC/CON/STR
Applications: Resist Drug Confusion, Resist Drug Intoxication, Resist Drug Pain
Encumbrance: no
Quality: the hero can stomach more than usual.
Failed Check: the hero receives a level of the condition Confusion (see Conditions on page 31) and awakens the next day with a hangover or some other unwanted consequence.
Critical Success: the hero endures to the bitter end, yet wakes in excellent condition the next day.
Botch: the hero does something embarrassing while intoxicated (such as smashing half of the inn, awakening naked in the market place or in a stranger’s bed the next morning, or blurting out secrets to the enemy) and can’t remember a thing.
Improvement Cost: A

  • Drink a beer on an empty stomach without getting a headache +5
  • Weather a small binge +3
  • Keep your senses after smoking intoxicating herbs +1
  • Walk upright after seven shots of grain liquor +/— 0
  • Avoid a hangover the day after a heavy binge -1
  • Find your way home alone after a drinking competition -3
  • Overindulge on strong liquor (like Fire of Prem) without vomiting -5