Aventurica Logo

Flying

Make a Flying check to actively control a flying instrument like a witch’s broom or a magic carpet, and even guide it, for example, through a narrow urban canyon or an open window. This skill also applies to flying mounts, flying demons, or other creatures that can move the hero through the air. Most heroes won’t need to make checks with this skill too often, but witches who fly brooms probably will. Complex flying instruments include magic carpets, which require a magic word or a certain gesture to activate.
Check: COU/INT/AGI
Applications: Chases, Combat Maneuvers, Long-Distance Flight
Encumbrance: yes
Tools: a flying instrument
Quality: you can cover distances faster.
Failed Check: the aerial maneuver fails and must be aborted.
Critical Success: the maneuver succeeds, and the hero has an additional action remaining for the round.
Botch: the hero crashes.
Improvement Cost: B

  • A quick, calm flight of about 100 paces +5
  • Flying several hours without getting an aching backside +3
  • A swift flight through an urban canyon +1
  • A surprising turning maneuver +/–0
  • Flying through a narrow window -1
  • Looping-the-loop -3
  • Safe flight through an air duct -5
  • Chase see page 349