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Perception

The skill Perception covers all situations that involve the five physical senses. Failed checks could mean that heroes haven’t noticed anything or else misinterpreted what they did notice. The GM may roll Perception checks for players to find out if their heroes perceive a hidden person or a secret detail without revealing that they missed something because of a failed check. Searching a room is purposeful, whereas spotting something is intuitive. Checks with this skill should be rolled as a hidden check (see page 384). If you use your tactile sense, make the roll using SGC/INT/DEX instead.
Check: SGC/INT/INT
Applications: Detect Ambush, Search, Spot
New Application: Fox Sense (see page 165), Lip Reading (see page 217)
Encumbrance: no (maybe if wearing a helmet or gauntlets)
Quality: the hero notices more details.
Failed Check: the hero doesn’t notice anything.
Critical Success: the hero notices details that are barely perceivable to others. For QL, competitive checks, and cumulative checks, SP = 2xSR.
Botch: the hero perceives something that is not really important, such as the scent of nearby flowers, but misses something obvious like a smelly ogre that is sneaking up on the party.
Improvement Cost: D

  • Loud shouting in the next room +5
  • Notice the smell of a strong perfume +3
  • Determine the ingredients of a broth +1
  • Notice the smell of a weak perfume +/–0
  • Find a document hidden in a room –1
  • See a gold coin at the bottom of a lake –3
  • Feel the faded engraving on a statue –5
  • Detect an ambush Competitive roll [Perception (Detect Ambush) vs. Stealth)]