Riding
To guide a mount, and not simply hold on for dear life while it runs, you need the skill Riding. Riding slowly, without a specific direction in mind, requires no check. If you want the animal to canter, gallop, spin around, or kick and bite, you must make a skill check. Complex uses of this skill involve riding extremely unusual mounts, such as war boars or giant horned saurians.Check: CHA/AGI/STR
Applications: Chases, Combat Maneuvers, Long-Distance Ride, Show Jumping
Encumbrance: yes
Tools: mount
Quality: you reach the destination faster.
Failed Check: the animal doesn’t move or steer as the rider intends.
Critical Success: the animal obeys perfectly and the rider still has another action available.
Botch: the animal unseats the rider, who suffers a fall (see Falling Damage, on page 340).
Improvement Cost: B
- Move forward at a walk +5
- Simple trot or fast movement +3
- Jump a low wall, follow simple commands (change of gait, stop, walk backwards) +1
- A surprising turning maneuver +/–0
- Galloping without reins -1
- Make an animal follow an unusual command -3
- Jump a broad chasm -5
- Chase see page 349