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Riding

To guide a mount, and not simply hold on for dear life while it runs, you need the skill Riding. Riding slowly, without a specific direction in mind, requires no check. If you want the animal to canter, gallop, spin around, or kick and bite, you must make a skill check. Complex uses of this skill involve riding extremely unusual mounts, such as war boars or giant horned saurians.
Check: CHA/AGI/STR
Applications: Chases, Combat Maneuvers, Long-Distance Ride, Show Jumping
Encumbrance: yes
Tools: mount
Quality: you reach the destination faster.
Failed Check: the animal doesn’t move or steer as the rider intends.
Critical Success: the animal obeys perfectly and the rider still has another action available.
Botch: the animal unseats the rider, who suffers a fall (see Falling Damage, on page 340).
Improvement Cost: B

  • Move forward at a walk +5
  • Simple trot or fast movement +3
  • Jump a low wall, follow simple commands (change of gait, stop, walk backwards) +1
  • A surprising turning maneuver +/–0
  • Galloping without reins -1
  • Make an animal follow an unusual command -3
  • Jump a broad chasm -5
  • Chase see page 349