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Self-Control

The skill Self-Control allows heroes to resist great physical pain, whether due to wounds or forced marches, and also to ignore distractions. A mage can concentrate on casting combat spells and ignore the goblins throwing rocks at him, for example. For more information about Pain and other conditions, see Chapter 2: Basic Rules on page 31.
Use: Suppress Pain (see page 218)
Check: COU/COU/CON
Applications: Ignore Distractions, Resist Torture, Stay Conscious
Encumbrance: no
Quality: the hero maintains control for a longer time.
Failed Check: the hero can’t suppress the pain or ignore the distraction.
Critical Success: the hero ignores Pain (up to Level III) and distractions for the whole day.
Botch: the hero receives 2 Levels of the condition Pain for the next few hours (see page 33), or is surprised by the distraction (see page 36).
Improvement Cost: D

  • Step barefoot on a spiky stone without crying out +5
  • Ignore the distractions of small, thrown pebbles +3
  • Hide a throbbing tooth-ache +1
  • Cast a spell while aboard a rocking ship +/- 0
  • Endure someone poking an open wound -1
  • Cast a liturgical chant while falling -3
  • Stay conscious while enduring dental procedures -5