Stealth
Sneaking up on somebody or hiding requires Stealth. Apply bonuses for darkness, dark clothing, and good cover, and also for noise or distractions. Alert guards and creaky floors make hiding and sneaking more difficult. Remember that even a master of stealth cannot hide in an empty, well-lit room.Check: COU/INT/AGI
Applications: Hide, Sneak
Encumbrance: yes
Quality: the hero is harder to detect or finds a hiding place more quickly.
Failed Check: the hero is poorly hidden, or makes noise while sneaking.
Critical Success: the hero finds the perfect hiding place or moves as silently as a cat. For QL, competitive checks, and cumulative checks, SP = 2xSR.
Botch: something (a plate, a piece of furniture) falls and breaks.
Improvement Cost: C
- Stay hidden Competitive check [Stealth (Sneak or Hide) against Perception (Search or Spot)].