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Swimming

Swimming quickly from one place to another, diving into water, dragging somebody out of the water, or fighting under water requires a Swimming check. Strong currents and other adverse conditions could make the task more difficult.
Check: AGI/CON/STR
Applications: Chases, Diving, Combat Maneuver, Long— Distance Swimming, Treading Water
Encumbrance: yes
Quality: reach the destination faster.
Failed Check: the hero doesn’t dare to swim at all or doesn’t get far (or at least not to where intended, anyway).
Critical Success: the time the hero takes to swims the distance is a personal best. For QL, competitive checks, and cumulative checks, SP = 2xSR.
Botch: the hero starts to drown (see Suffocation Damage on page 341), or maybe suffers leg cramps.
Improvement Cost: B

  • Reach the shore in shallow water +5
  • Tread water +3
  • Swim for a short distance +1
  • Dive for a coin in a depth of 4 paces +/- 0
  • Fight and swim at the same time -1
  • Drag an unconscious person to shore -3
  • Swim to the shore against a strong surge of waves -5
  • Chase see page 349