Orienting
Orienting allows an adventurer to navigate outdoors using the position of the sun, moss growth, the night sky, and other indicators. Orienting is of little worth in cities. A hero might use it there to determine cardinal directions, but must make a Streetwise check to discern which routes are the shortest and which lead to dead-ends.
Check: SGC/INT/INT
Applications: Below Ground, Position of the Sun, Night Sky
Encumbrance: no
Quality: the heroes learn their direction of movement more quickly.
Failed Check: the heroes don’t know their direction of movement.
Critical Success: the heroes find their way without trouble, even under the worst conditions.
Botch: the heroes lose their way and move unknowingly in the wrong direction.
Improvement Cost: B
- Find your direction with a compass +5
- Find the North Star on a clear night +3
- Find the direction to the harbor in a city +1
- Find northwest by the position of the sun +/- 0 Find the cardinal directions by moss growth -1
- Orient yourself in the jungle -3
- Orient yourself in dense fog -5