Ropes
This skill covers knowledge of different knots and lets you splice ropes and tie nets. In addition, you can use this skill to bind prisoners securely. To free yourself from bindings, use Body Control (Squirm) or Feat of Strength (Dragging & Pulling). To free someone else from ropes while bound yourself, you need either a sharp edge or Body Control (Squirm).
Check: SGC/DEX/STR
Applications: Bindings, Knots, Tie Nets, Splice Ropes
Encumbrance: no (maybe with a helmet or gauntlets)
Tools: rope
Quality: the bindings hold better and are more difficult to escape.
Failed Check: the hero’s knots are poor quality and easier to escape than usual.
Critical Success: the hero ties a very robust knot. For QL, competitive checks, and cumulative checks, SP = 2xSR.
Botch: the hero ties a knot that slips open in any situation. It won’t keep anything secured.
Improvement Cost: A
- The hero isn’t distracted and can focus +1
- The hero is slightly distracted -1
- Binding Simple check; to escape, the bound person must make a cumulative check versus the Ropes skill of the person who tied the bindings