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Geography

When traveling, it’s helpful to have an idea of what the world looks like in places you’ve never visited. You can use Geography to find your way to a destination, identify passes and safe fords, or estimate a journey’s length and the dangers it might pose. You can also understand and use maps with this skill.

Check: SGC/SGC/INT
New Application: Cartography (see page 214)
Applications: Provinces of the Middenrealm (Albernia, Almada, Garetia, Kosh, Northmarches, Rommilysian Marches, Tobrien, Weiden, Windhag), Al’Anfan Empire, Andergast, Arania, Bornland, Caliphate, Cyclops’ Islands, Deep South, Gjalskerland, High North, Horasian Empire, Lands of the Tulamydes, Maraskan, Mountain Kingdoms of the Dwarves, Nostria, Orclands, Salamander Stones & Elf Realms, Shadowlands, South Sea & Forest Islands, Svellt Valley, Thorwal
Encumbrance: no
Quality: uncover more details about population, places, and river crossings
Failed Check: the hero has no idea.
Critical Success: the hero knows many details of the region, such as rulers, population count, customs, river courses, and bridges.
Botch: misremember geographic details completely (the population count is off, bridges are not where they were thought to be, and so on).
Improvement Cost: B

  • Find your way in your home town +5
  • Information about your home town’s surroundings +3
  • Know where a Realm’s Road leads +1
  • Know a town’s population level +/- 0
  • Find a bridge crossing a river -1
  • Guess how far it is from Gareth to Festum -3
  • Know secret paths in an unknown barony -5