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Magical Lore

Magic is not common in Aventuria. Recognizing a spell by its gestures or effects alone is a science, as is understanding the functions of magical artifacts or reading the complex patterns of ley lines.

Check: SGC/SGC/INT
Applications: Artifacts, Magical Beings, Rituals, Spells
Encumbrance: no
Quality: more details about spells, magical beings, or exotic uses of magic
Failed Check: the hero has no idea.
Critical Success: the hero knows the origin, acting spell, and trigger of an ancient artifact.
Botch: the hero’s mistaken knowledge results in a fatal misjudgment.
Improvement Cost: C

  • Know that a mage usually carries a staff and wears a hat +5
  • Know that iron and magic don’t go together +3
  • Know that a lance of fire shooting from the fingers is called Ignifaxius +1
  • Know the gestures of a common spell +/-0
  • Know the tricks of familiars -1
  • Know about critical essence -3
  • Identify a special spell rune -5