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Myths & Legends

The peoples of Aventuria tell many stories, fairy tales, and legends about the past, and many of these tales hold kernels of truth. This skill is necessary to recall these stories and legends. You can also use Myths & Legends to tell a story (for example, a storyteller who wants to enthrall an audience with a telling of a beautiful fairy tale would draw upon this skill).

Check: SGC/SGC/INT
Applications: Provinces of the Middenrealm (Albernia, Almada, Garetia, Kosh, Northmarches, Rommilysian Marches, Tobrien, Weiden, Windhag), Al’Anfan Empire, Andergast, Arania, Bornland, Caliphate, Cyclops’ Islands, Deep South, Gjalskerland, High North, Horasian Empire, Lands of the Tulamydes, Maraskan, Mountain Kingdoms of the Dwarves, Nostria, Orclands, Salamander Stones & Elf Realms, Shadowlands, South Sea & Forest Islands, Svellt Valley, Thorwal
Encumbrance: no
Quality: more details about various versions of the story
Failed Check: the hero doesn’t know the story.
Critical Success: the hero knows many details from the story and recalls many variants.
Botch: the hero mistakes the story for another or misremembers details.
Improvement Cost: B

  • Know a children’s story +5
  • Legends from the regency of Rohal +3
  • Know Geron the One-Handed +1
  • Know what Geron the One-Handed did in Simyala +/-0
  • Know where the Thorwalers came from -1
  • Know legends about Aldarin -3
  • Know the story of Marek the Ripper -5