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Sphere Lore

This skill deals with the secretive places beyond Dere, specifically the Seven Spheres. These include Limbo (the gray swirling spaces between the Spheres) and also things like demonic creatures of the Seventh Sphere, the pathways into the Realm of the Dead, the elemental lords of the Second Sphere, and Globules.

Check: SGC/SGC/INT
Applications: Beings from the Spheres, Limbo, a specific Sphere
Encumbrance: no
Quality: more details about Limbo or the Spheres
Failed Check: the hero knows nothing about the topic.
Critical Success: the hero remembers some interesting details about individual demons or the paths into a hidden Globule.
Botch: the hero makes a dangerous misjudgment.
Improvement Cost: B
Note: Few Aventurians are acquainted with Sphere Lore, so most characters should suffer the penalty for being unfamiliar with this skill (see Unfamiliar Use of Skills on page 184).

  • Demons exist +5
  • Djinn exist +3
  • Dead go to the Realm of the Dead +1
  • The Realm of the Dead is in the Fourth Sphere +/-0
  • The Isles in the Fog are a Globule -1
  • You reach the Isles with a ship -3
  • The Menacorites exist in Limbo -5

Quote
Limbo and the Spheres Scholars theorize that reality consists of seven spheres. The First Sphere is pure existence. The Second Sphere is the home of elementals. The Third Sphere entails everything physical, while the Realm of the Dead exists in the Fourth Sphere. The Alveranian Gods reside in the Fifth Sphere, whereas the Sixth Sphere encompasses the stars in the night sky and all other gods. Beyond that, in the Seventh Sphere, lies the realm of demons. The Spheres are separated by Limbo, also known as the space inbetween, which is hostile to life.