Commerce
To strike a good deal, you must know the market and have an idea of where to buy low and sell high. It’s also necessary to get your goods from one place to another cheaply and safely. In addition, this skill covers the correct use of foreign currency, dealing with tolls, taxes, and exchange rates, lending money with interest, managing money, and haggling.
Check: SGC/INT/CHA
Use: Horse Faker (see page 216)
New Application: Fencing Stolen Goods (see page 215)
Applications: Accounting, Haggling, Money Exchange
Encumbrance: no
Quality: the hero can identify the price more precisely.
Failed Check: the hero gets less than expected.
Critical Success: the hero buys goods extremely cheaply or sells them for a fortune, and avoids leaving partners feeling left out or resentful. Any resulting price hike or discount should be at least 50%.
Botch: the other person takes advantage of you, or a business partner refuses the deal. Any disadvantageous price variation should be at least 50%.
Improvement Cost: B
- Raw materials are cheaper than end products +5
- A farmer selling turnips in town +3
- Pigs are cheaper to feed in autumn +1
- Foreign trading is risky but lucrative +/-0
- Travel from Vinsalt to Kuslik without paying tolls -1
- Know the price of a bale of Al’Anfan silk in Festum -3
- Plan trade with Gyldenland or Uthuria -5
- Haggle in the Market Competitive check — Trade (Haggling) against Trade (Haggling); subtract the loser’s SP from the winner’s SP and calculate QL; the price rises or falls 10% per point of QL (but not by more than 50%)