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Treat Disease

To identify a treatment, make a skill check with a penalty equal to the level of the disease. Some cases require exotic cures made from rare ingredients. Treatments seldom cure diseases quickly, and instead lessen their effects or reduce duration. Knowledge of complex diseases requires trade secrets (see page 219).

Check: COU/INT/CON
Applications: individual diseases (such as swamp fever)
Encumbrance: yes
Tools: remedy
Quality: identify the disease faster
Failed Check: the hero can’t identify the disease and knows of no remedy or treatment.
Critical Success: the patient heals without the need for a special remedy. In addition, the hero doesn’t catch the disease.
Botch: the treatment injures the patient (1D6 DP, ignoring PRO) or the symptoms get worse. In addition, for contagious diseases, raise the chance of the hero becoming infected by 25%.
Improvement Cost: B

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Treating Poisons and Diseases
A successful check using Treat Poison or Treat Disease gives the hero knowledge about the type of poison or disease and its proper treatment. The hero receives all relevant information from the disease’s entries for Treatment and Cure (see page 343) and can help the patient, assuming ingredients or antidotes are readily available.