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Treat Poison

To help a victim of poison, you must identify the toxin and apply a treatment or antidote. Skill checks suffer a penalty equal to the poison level. Some remedies require rare ingredients. The poison’s effect ends when the patient takes the antidote. If the skill check fails, the healer fails to recognize the poison or does not have an antidote on-hand. Knowledge of complex poisons requires trade secrets (see page 219).

Check: COU/SGC/INT
Applications: Alchemical Poisons, Mineral-based Poisons, Plant-based Toxins, Venoms
Encumbrance: yes
Tools: antidote
Quality: identify the poison (and therefore the treatment) faster
Failed Check: the hero can’t identify the poison and knows of no treatment.
Critical Success: the patient recovers without the need for a special antidote.
Botch: the healer performs an injurious bloodletting or otherwise injures the patient, possibly worsening the poisoning (1D6 DP, ignoring PRO).
Improvement Cost: B

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Treating Poisons and Diseases
A successful check using Treat Poison or Treat Disease gives the hero knowledge about the type of poison or disease and its proper treatment. The hero receives all relevant information from the disease’s entries for Treatment and Cure (see page 343) and can help the patient, assuming ingredients or antidotes are readily available.