Treat Wounds
Getting hurt is an everyday occurrence for a hero. Treat Wounds helps cuts, bruises, broken bones, and even toothaches heal faster. With a successful check, the patient receives an additional (QL) LP during the next Regeneration Phase. Treatment time is 15 minutes (see page 340). Additionally, you can use this skill to relieve levels of the condition Pain resulting from the loss of LP (see page 33). For every QL, the patient can ignore one level of Pain (of at least one level). Treatment time is 15 minutes (see page 340), and the effect ends with the next Regeneration Phase. You can also use Treat Wounds to stabilize a dying individual (see page 340). Heroes can use the applications Enhance Healing and Relieve Pain on themselves, but cannot stabilize themselves with this skill.
Check: SGC/DEX/DEX
Applications: Enhance Healing, Relieve Pain, Stabilize
Encumbrance: yes
Tools: bandages, surgical instruments, herbs, needle and thread
Quality: the hero requires fewer healing herbs for the skill check, or treats the wound faster.
Failed Check: the hero can’t help the wounded person.
Critical Success: the subject receives (SP) LP during the next Regeneration Phase.
Botch: injure the subject during treatment (1D6 DP, ignoring PRO).
Improvement Cost: D