Disarm Traps
To disarm mechanical traps, you need basic knowledge of their intricacies and must also be able to deal with bolts and locks. This special ability is important to rogues, thieves, and riffraff for bypassing security measures.
Rules: The special ability grants use of the new application Disarm Traps for the skill Pick Locks.
Prerequisites: Mechanics 4, Pick Locks 4
AP Value: 5 adventure points