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Pain

Wounds, poison, magical spells, and other troubles might cause heroes Pain, which in the worst cases leaves them incapacitated as well. Heroes can suffer from this condition simply from losing life points (LP), and gain a level of Pain every time their LP drop by 25% of the total amount. Thus, a hero gains a level of Pain at 75% LP, a second level at 50%, and a third at 25%. Heroes gain the fourth level of Pain when their LP drop to 5 or lower. To remain active when suffering 4 levels of Pain, the character must make a Self-Control (Stay Conscious) check with a penalty of –4. When healing, one level of Pain goes away every time a hero’s LP rise back above these benchmarks (5 LP, 25%, 50%, and 75%).

Example: Layariel has 28 life points. Due to wounds suffered in combat, her LP have dropped to 21, meaning she has lost 25%, thus gaining 1 level of Pain. All her checks now suffer a –1 penalty. Furthermore, her movement is reduced by –1, too. When her LP again rise to 22 or more, she may remove the level of Pain. However, if she suffers further wounds and loses more LP, she might gain more levels of Pain—at at 50% (14 LP) of her LP, and again at 25% (7 LP). In these cases, the penalty would rise accordingly, to –2 at 50% and –3 at 25%.

  • I Slight pain: –1 on all checks, –1 MOV
  • II Disturbing pain: –2 on all checks, –2 MOV
  • III Severe pain: –3 on all checks, –3 MOV
  • IV Incapacitated, –4 on all checks for mental skills or attributes