Paralysis
terror, you might someday find yourself unable to move. As the condition Paralysis takes hold, your limbs and tongue grow stiff until, in the worst cases, the entire body becomes unresponsive. The victim remains conscious and able to breathe, but cannot act. Unless directed otherwise, remove one level of Paralysis every hour.Example: Mirhiban casts a Paralysis spell on an enemy, causing 4 levels of Paralysis. As long as the spell lasts, the enemy is unable to move. When the spell effect ends, so does the condition. If the Paralysis had been induced by some other means (such as poison or illness), the condition would not go away all at once and instead would drop by 1 level per hour.
- I Slight: –1 to all checks involving movement or speech, reduce MOV by 25%
- II Stiff: –2 to all checks involving movement or speech, reduce MOV by 50%
- III Hardly able to move: –3 to all checks involving movement or speech, reduce MOV by 75%
- IV Unable to move