Language: Foxian
Many underworld gangs have developed their own secret language. This language, commonly known as Foxian, consists mainly of reinterpretations of words from other languages and includes a small number of secret symbols. Foxian is spoken all across Aventuria and takes a similar form in every city (so a Middenrealmer can understand spoken Tulamydian Foxian, and a Horasian in Brabak can understand carved Foxian symbols).
Rules: The hero can read and write in Foxian.
Prerequisites: Streetwise 8, no disadvantage Blind
AP Value: 3 adventure points
Quote
Regional Foxian
Optional Rule
The GM can decide that several Foxian special abilities exist instead of just one, in which case the written form differs from city to city. This makes the game world more realistic, but it also means that characters can use this special ability only near their home area.
Regional Foxian costs 1 AP instead of 3 AP.
Optional Rule
The GM can decide that several Foxian special abilities exist instead of just one, in which case the written form differs from city to city. This makes the game world more realistic, but it also means that characters can use this special ability only near their home area.
Regional Foxian costs 1 AP instead of 3 AP.