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Fox Sense

The hero can feel the presence of traps that cannot otherwise be perceived with normal senses. This might be a magical trap cast on a chest, or a cursed item, or a mechanical trap that is undetectable to the normal five senses.
Rules: The hero can perceive traps that cannot be found with ordinary senses. With this advantage, the hero can use Fox Sense as an application for the skill Perception.
Range: 10 yards
AP Value: 15 adventure points
* Fox Sense derives its name from the animal, which is holy to the god Phex.