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Magical Attunement

Some spellcasters are particularly comfortable in certain environments or situations. Most common are Creatures of the Night, who experience their greatest potential during the hours of darkness.
Rules: You must choose an environment for this advantage (see below for examples). The spellcaster receives a bonus of 1 with magical skill checks in the chosen environment or situation.
Prerequisites: Advantage Spellcaster, no disadvantage Magical Restriction for the same environment
AP Value: 40 adventure points (as adjusted by the GM)

Examples for Magical Attunement (Environment)

  • Creature of the Glades
  • Creature of the Mountains
  • Creature of the Ice
  • Creature of the Sea
  • Creature of the Night
  • Creature of the Forest
Note: There are no Creatures of the Day.

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Cost of Magical Attunement
The GM can adjust the value of Magical Attunement to suit the campaign. For a campaign set in the desert, Creature of the Sea wouldn’t be worth many AP, but in a pirate campaign it should be worth more than the standard 40 AP.