Afraid of (…) I-III
Strong fears affect the hero’s actions. The trigger for such fears shouldn’t be too uncommon. Examples include a fear of blood, magic, spiders, darkness, the sea, heights, open spaces, confined spaces, or the dead and undead. The GM has the final say as to whether a certain fear is permissible.
Rules: The hero suffers a level of Fear (see page 32) for each level of this disadvantage whenever confronted with the trigger.
AP Value: -8 adventure points per level
Examples of Things to be Afraid of…
- Afraid of certain animals (like reptiles, insects, or spiders)
- Afraid of blood
- Afraid of darkness
- Afraid of heights
- Afraid of the sea
- Afraid of confined spaces
- Afraid of the dead and the undead