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Afraid of (…) I-III

Strong fears affect the hero’s actions. The trigger for such fears shouldn’t be too uncommon. Examples include a fear of blood, magic, spiders, darkness, the sea, heights, open spaces, confined spaces, or the dead and undead. The GM has the final say as to whether a certain fear is permissible.
Rules: The hero suffers a level of Fear (see page 32) for each level of this disadvantage whenever confronted with the trigger.
AP Value: -8 adventure points per level

Examples of Things to be Afraid of…


  • Afraid of certain animals (like reptiles, insects, or spiders)
  • Afraid of blood
  • Afraid of darkness
  • Afraid of heights
  • Afraid of the sea
  • Afraid of confined spaces
  • Afraid of the dead and the undead