Bad Habit
Most Bad Habits aren’t a real problem for the character. They are annoying and disruptive, but rarely have substantial negative consequences.Rules: Characters can choose as many Bad Habits as they wish, but can receive 6 AP at most. In rare cases, bad habits might lead to penalties for social skills.
AP Value: -2 adventure points per Bad Habit
Examples of Bad Habits
- Bad Table Manners: These characters slurp and burp, use no cutlery, or always try to eat everything themselves.
- Barefoot: Even though it’s common for people in this character’s culture to wear shoes, the character walks around barefoot all the time, even in front of nobles or in bad weather.
- Cleaning Bug: These characters are compulsively tidy—they must always keep rooms or items clean.
- Crybaby: Whether from fear, joy, sadness, or anger, it’s easy to make this character cry.
- First: These characters want to be first all the time, whether when choosing rooms in the inn or shopping for new armor.
- Hypochondriac: These characters always believe they are suffering from a terrible disease, even when they’re completely healthy or infection is very unlikely. When actually sick, they always expect the worst outcome.
- Late Sleeper: These adventurers like to sleep late—if awakened early, they are very grumpy.
- Left and Right: These characters often mix up their left and right.
- Messy: These characters leave clothes or other items lying about their rooms or campsites.
- My Child: These characters begin or end almost every conversation with the words “my child.”
- Nail-biter: These characters bite their nails when they are nervous or have nothing to do.
- Nervous: These adventurers have problems staying calm when waiting around. They pace up and down the room, sit down and get up again, and exhibit other nervous behaviors until something happens.
- Sir: These adventurers often end their sentences with “sir,” even when talking to women (“Not bad, sir. Well done, sir. I don’t think anyone’s home, sir”)
- Smoker: These characters are passionate pleasure smokers. When deprived of this pastime, they grumble and complain but don’t otherwise suffer any penalties.
- Talks a Mile a Minute: These characters talk so fast that you must really concentrate to keep up with what they’re saying.
- Talks to Themselves: These characters talk to themselves at inconvenient times or while deep in thought.
- Third Person: These characters talk about themselves in the third person (“Alrik likes that. Alrik wants another Ferdokian ale. Alrik told you we shouldn’t open that door.”)
- We: These characters use the royal “we” when speaking (“We understand what you said, but we are not amused.”