Aventurica Logo
Doppelkhunchomer

Double-Khunchomer

“You really intend to challenge the Sultana’s bodyguards? By Rondra, I just pray that they don’t have the opportunity to draw their swords. I once saw a guard behead a would-be thief with one swipe. When Praios’ Disc finally rose above the desert, the red glow in the sky mirrored the blood-soaked sand before the steps of the palace.”
— Salim al’Dhalsim, far trader from Thalusa, 1037 FB

The double-Khunchomer is one of the most impressive blades in all Aventuria, at least when it is wielded by hands that are worthy of it. And only the strongest and most skilled warriors are worthy. This sword is long, heavy, and razor sharp, and requires two hands and much practice to wield safely. Its only disadvantage is that it is not a subtle weapon.


Mirhiban al’Orhima, Tulamydian fire mage

“The double-Khunchomer may be more unwieldly than the standard Khunchomer, but it is still an impressive weapon.”

— Mirhiban al’Orhima, Tulamydian fire mage

TechniqueDamageP+TAT/PAReachWeightLengthCostComplexity
Two Handed Swords2d6+3STR 140/–2medium2 stn
4 lbs
130 hf/cm
52 inches
320 Ssimple

Weapon Advantage: Upon rolling a critical success, the confirmation roll receives a +2 bonus.

Weapon Disadvantage: The double-Khunchomer cannot be used for Feints.